{"id":5544,"date":"2018-02-20T14:28:42","date_gmt":"2018-02-20T14:28:42","guid":{"rendered":"https:\/\/blog.indiesmasher.com\/wp\/?p=5544"},"modified":"2018-02-20T14:28:42","modified_gmt":"2018-02-20T14:28:42","slug":"shin-megami-tensei-v-starts-official-development","status":"publish","type":"post","link":"https:\/\/indiesmasher.com\/index.php\/2018\/02\/20\/shin-megami-tensei-v-starts-official-development\/","title":{"rendered":"Shin Megami Tensei V starts official development"},"content":{"rendered":"<h4>&#8220;We\u2019ve started full-scale development.&#8221;<\/h4>\n<p>In a new interview with <a href=\"http:\/\/www.4gamer.net\/games\/368\/G036838\/20180216001\/\">4Gamer,<\/a> Shin Megami Tensei V producer Kazuyuki Yamai has stated\u00a0that full-scale development is finally underway, along with more details on how the game will work. The interview is entirely in Japanese but translations from other sites gives us a clear understanding of what&#8217;s being exchanged.<\/p>\n<p>It&#8217;s worth pointing out that Shin Megami Tensei V\u00a0was revealed over a year ago, exclusively for the Nintendo Switch and back in December\u00a0Kazuyuki Yamai\u00a0expressed that the game\u2019s development was in a \u201cscrap-and-build phase.\u201d<\/p>\n<p>In the interview below, 4Gamer asked about the status of Shin Megami Tensei V.\u00a0 In response, Yamai stated (as translated by\u00a0<a href=\"https:\/\/personacentral.com\/full-scale-development-shin-megami-tensei-v-started\/\"><strong>Persona Central<\/strong><\/a>):<\/p>\n<blockquote><p>At the start, the production of this project only had a few people at its core, with more and more people gradually becoming involved. Although this number is still increasing, I feel that the production staff has come together considerably to a point\u2014and reaching a milestone\u2014where we can say we\u2019ve started full-scale development.\u201d<\/p><\/blockquote>\n<p>Yamai added that Atulus wants to make a big deal out of this release seeing as it&#8217;s the first major console release in a while, last game being Shin Megami Tensei III for the PS2. He would like to make Shin Megami Tensei V in a way that compliments both home consoles and handhelds and convenience will definitely play a big part in this installment as he emphasizes on wanting it to have\u00a0&#8220;a sense of relaxation&#8221; enjoying demon fusing while laying on a bed and compares it to\u00a0<em>Shin Megami Tensei IV<\/em>\u00a0and\u00a0<em>Shin Megami Tensei IV: Apocalypse<\/em>\u00a0on 3DS.<br \/>\nCompared to previous titles, Yamai thinks that the effort they&#8217;re putting into demons this time around is about three times more.<\/p>\n<p>Lastly, Yamai gave us more insight on the surplus of staff-members they&#8217;re having, compared to when they first started.<\/p>\n<blockquote><p>&#8220;When the game\u2019s production first started, the project only had a few core members, and we\u2019ve been gradually adding more people to it. While more people will be joining, we now have a solid group of staff members, and I feel like we\u2019ve reached the turning point where we can actually say we\u2019re making it.&#8221;<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;We\u2019ve started full-scale development.&#8221; In a new interview with 4Gamer, Shin Megami Tensei V producer Kazuyuki Yamai has stated\u00a0that full-scale development is finally underway, along with more details on how the game will work. The interview is entirely in Japanese but translations from other sites gives us a clear understanding of what&#8217;s being exchanged. It&#8217;s [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21,22],"tags":[],"gp_videos":[],"class_list":{"0":"post-5544","1":"post","2":"type-post","3":"status-publish","4":"format-standard","6":"category-news","7":"category-nintendo-switch"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Shin Megami Tensei V starts official development - IndieSmasher<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/indiesmasher.com\/index.php\/2018\/02\/20\/shin-megami-tensei-v-starts-official-development\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Shin Megami Tensei V starts official development - IndieSmasher\" \/>\n<meta property=\"og:description\" content=\"&#8220;We\u2019ve started full-scale development.&#8221; In a new interview with 4Gamer, Shin Megami Tensei V producer Kazuyuki Yamai has stated\u00a0that full-scale development is finally underway, along with more details on how the game will work. 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